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Ryan Ross
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Adventure Island Video Game APK: A Unique and Addictive Merge Game with ASMR


Adventure Island, also known as Hudson's Adventure Island, known as Takahashi Meijin no Bōken Jima (高橋名人の冒険島, "Master Takahashi's Adventure Island") in Japan, is the first game from the Adventure Island series, a side-scrolling platform game produced by Hudson Soft that was first released in Japan for the Famicom and MSX on September 12, 1986. It was later released in North America for the Nintendo Entertainment System on September 1988 and in the PAL region in 1992 under the title of Adventure Island Classic.


Adventure Island began development as a direct port of the Sega arcade game Wonder Boy, to which Hudson Soft obtained the rights from developer Escape (later known as Westone Bit Entertainment). During the development of the port, the decision was made to change the character design of the protagonist, modeling him and naming him after Hudson Soft's spokesman Takahashi Meijin. In the western version of Adventure Island, the Takahashi Meijin character was renamed Master Higgins.




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The player controls Master Higgins, a young man who ventured to Adventure Island in the South Pacific after hearing that the Evil Witch Doctor kidnapped Princess Leilani. Although she is referred as Princess Leilani in the English version's manual, the character is identified at the end of the game and both in the Japanese version and the original Wonder Boy as Tina. The Evil Witch Doctor may also be alternatively known as King Quiller, although this is not made clear in the game manual which lists it as a separate mystery enemy. Their names would be largely standardized in later localizations. To rescue her, Higgins must survive a series of 32 stages. There are eight worlds called "areas", which are divided four stages or "rounds" each, which are further divided into four checkpoints. When the player reaches the fourth round of each area, he must confront a boss at the end to continue to the next area. The game is completed when the player saves the girl after defeating the eighth and final form of the evil lord.


Master Higgins (the player character) loses a life whenever he touches an enemy, an enemy's attack or a fire roast, or when he falls into a pitfall or a body of water. Moreover, the player also has a health gauge that starts out with 11 points, which gradually depletes over time or whenever Higgins trips on a rock in his path. When Higgins' health gauge reaches zero, he will lose a life as well. If Higgins still has extra lives left, he will revive at the last checkpoint he passed through. The game ends when all of Higgins' lives runs out. To replenish his health, Higgins can pick up numerous fruits (or a milk bottle) on his path (his maximum health reaches up to 13 points). When the player's score reaches 50,000 points, 100,000 points, and 200,000 points, Higgins will receive an extra life. Finding a bee-like fairy known as Honey Girl will grant Higgins invincibility for fifteen seconds and allow him to kill enemies with a single touch. Also hidden somewhere in each stage is a special pot, which, when collected, gives the player a bonus, effectively doubling their stage score.


At the fourth round of each area, Higgins will confront a different form of the Evil Witch Doctor, the game's boss character. He has the ability to change his head by up to eight different types. Higgins must defeat him by striking his head a specific amount of times with his weapon. The number of hits required to defeat him increases with each area (his first form requires eight hits and every subsequent form requires two additional hits until the eighth and final form, which requires 22 hits). When the Evil Witch Doctor is defeated, he will change his head and escape to the next area. He uses the same attack in each form, with the only thing that changes besides his durability are his mobility speed and the speed of his fireball attacks. When Higgins defeats his final form, the Evil Witch Doctor will fall into a pit and the girl will be rescued.


Super Adventure Island (高橋名人の大冒険島, Takahashi Meijin no Daibōken Jima, "Master Takahashi's Great Adventure Island") is a side-scrolling platform game by Hudson Soft released for the Super Nintendo Entertainment System in 1992 and later re-released for the Wii's Virtual Console download service in 2011. It was the first Adventure Island game released for the SNES and came out between the releases of the NES games Adventure Island II and Adventure Island 3. It was later followed by Super Adventure Island II. The game's soundtrack was composed by Yuzo Koshiro.


An unrelated game also titled Super Adventure Island (新高橋名人の冒険島, Shin Takahashi Meijin no Bōken Jima) was released for mobile phones between 2004 in Japan[1] and 2005 in North America.[2] It is a remake of Wonder Boy: Monster Land, which was previously ported to the PC Engine by Hudson as Bikkuriman World.


Over the course of his adventures, Master Higgins managed to maintain the peace and tranquility of his home, the mystical Adventure Island, and even earned the love and support of the local "Miss Jungle", the lovely Tina (erroneously called "Jeannie Jungle" in English materials). At nighttime, the young hero was quietly enjoying a well-deserved rest with his grateful girlfriend Tina loyally leaning on his side atop a treetop (said to be stargazing in the English manual). When the warmth of Tina's soft touch suddenly becomes a chilling coldness, he turns around and is shocked to find that the evil sorcerer, Dark Cloak, used a spell to turn Tina into a stone statue for eternity. Dark Cloak retreats to the legendary Ice Mountain across the sea, and Higgins resolves to defeat the wicked sorcerer in order to restore her to life.


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Other than the improved visuals and audio as a result of the switch of hardware to the SNES, the rules of the game are not much different from the original Adventure Island. Although released shortly after Adventure Island II for the NES, Master Higgins' dinosaur companions are not present in this installment. However, Higgins now has a choice between two weapons: the standard stone axe from previous games and a boomerang (which was later introduced in Adventure Island 3). Whereas the axe can only be tossed left or right, Higgins can shoot the boomerang in four directions (up and down, as well as left and right). When Higgins first picks a weapon, he can only toss one shot at a time. By picking up the same weapon in a row, Higgins can toss up to three shots consecutively. When Higgins picks a fourth weapon of the same kind, his shots will turn into fireballs, which are more powerful and capable of destroying stones. At this point, when the player switches from axes to boomerangs or vice versa, the fireball effect will remain in place until the player loses a life. While Higgins has lost the ability to run faster in this game, he has gained the ability to crouch, which can be followed up with a super-jump. During gameplay, Master Higgins must collect tropical fruit in order to keep his life bar from depleting; he also can acquire a skateboard which will allow him to travel across the stage faster.


Allgame gave a rating of 4.5 out of 5 noting the game has the same gameplay as the game's predecessor with better graphics and a more varied soundtrack and the game has a variety of challenges, although giving criticism on the main character's slow movement and limited jumping, concluding "the game is an enjoyable adventure nonetheless".[4] Super Gamer reviewed the SNES version and gave an overall score of 42%, praising the graphics, but was critical to the gameplay.[5] In 2018, Complex placed Super Adventure Island 80th in their "The Best Super Nintendo Games of All Time".[6]


Coolers: To ensure the safety and enjoyment of all adventure Island guests, no coolers, regardless of size, will be allowed inside the water park. Outside picnic pavilions are available outside the front gate for cooler use.


Hudson's Adventure Island, known as Takahashi Meijin no Bōken Jima (高橋名人の冒険島, Master Takahashi's Adventure Island) in Japan and also known as Adventure Island,[a] is a side-scrolling platform game produced by Hudson Soft that was released in Japan for the Famicom and MSX on September 12, 1986. Adventure Island was released in North America for the Nintendo Entertainment System in 1988 and in the PAL region in 1992.


Adventure Island is an adaptation of the arcade game Wonder Boy, developed by Escape for Sega. Adventure Island was followed by a series of sequels with no connection to the Wonder Boy series.


The player controls Master Higgins (known as Master Wigins in the United Kingdom[2] and as Takahashi Meijin in Japanese versions), a young man who ventured to Adventure Island in the South Pacific after hearing that the Evil Witch Doctor kidnapped Princess Tina. To rescue her, Higgins must survive a series of 32 stages. There are eight worlds called "areas", which are divided into four stages or "rounds" each, which are further divided into four checkpoints. When the player reaches the fourth round of each area, he must confront a boss at the end to continue to the next area. The game is completed when the player saves the girl after defeating the eighth and final form of the evil lord.


Master Higgins (the player character) loses a life whenever he touches an enemy, an enemy's attack, a fire roast, or when he falls into a pitfall or a body of water. The player also has a health gauge that starts out with 11 points, which gradually depletes over time or whenever Higgins trips on a rock in his path. When Higgins' health gauge reaches zero, he will lose a life. If Higgins still has extra lives, he will revive at the last checkpoint he passed through. The game ends when all of Higgins' lives run out. To replenish his health, Higgins can pick up fruit or a milk bottle and has a maximum health of up to 16 points. When the player's score reaches 50,000 points, 100,000 points, and 200,000 points, Higgins will receive an extra life. Finding a bee-like fairy known as Honey Girl will grant Higgins invincibility for about ten seconds and allow him to kill enemies with a single touch. Also hidden in each stage is a special pot, which doubles the player's end-of-stage bonus.


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